daily

2026-09-25
1

Wexford sports clubs urged to apply for funding

Wexford Local · original → · 8/10 · Local Wexford: sports funding opportunity for clubs
By Dan Walsh Minister for Culture, Communications and Sport Patrick O’Donovan TD has announced the next round of the Community Sport Facilities Fund (CSFF). Fine Gael TD for Wicklow-Wexford Brian…

By Dan Walsh

Minister for Culture, Communications and Sport Patrick O’Donovan TD has announced the next round of the Community Sport Facilities Fund (CSFF). Fine Gael TD for Wicklow-Wexford Brian Brennan is urging local sports clubs to prepare their applications as the funding round opens next Monday, September 28th.

The new funding round introduces a redesigned three-tier structure, higher grant ceilings and simpler application requirements, making it easier for sports clubs, community organisations and local authorities to access Government support. 

[image →]
BRIAN BRENNAN TD is urging Wexford sports clubs to apply for funding.

Speaking with WexfordLocal.com, Deputy Brennan said; “The amount available to successful applicants is a huge amount of money. I’ve sat down with over 100 clubs over the last year that reached out to me in relation to this fund, and I honestly feel, in relation to all clubs of all sports, that this is an opportunity not to be missed.

“If we take for example Kilrush Askamore GAA Club – they’ve bought their land, they’ve developed their grounds and the next stage of their development is building a clubhouse. So, I’m hoping that if they are successful, this fund will in some way help them in their journey to achieve that new clubhouse.

“I strongly recommend that you do apply for this fund, and if you haven’t already reached out to me, do not hesitate to contact my office in relation to this fund, because it is a huge fund, and it is hugely important to the social fabric of every town and village within my constituency.

Deputy Brennan continued; “This is excellent news for clubs across Wexford. Every community knows the difference that good sporting facilities make—not only for players, but for volunteers, families and local communities.

“In recent years we’ve seen clubs across Wexford secure significant Government investment through this fund, delivering new pitches, floodlights, dressing rooms, walking tracks and community sports facilities. I want to see even more local projects benefiting from this new round,” concluded Deputy Brennan.

Registration will open on Monday, September 28th, on the Department’s new SPRAOI online system. Existing organisations already registered on the previous OSCAR system will automatically transfer to the new platform. 

An information guide with detailed terms and conditions will be published the week of October 12th.

Applications will open on Monday, October 19th.

Application window will remain open until Friday, February 26th, 2027

Further details, including the ‘Guide to Making an Application’, will be published by the Department.

2

Goodbye Google

Hacker News · original → · 8/10 · AI: critical perspective on AI progress concerns
Thursday 24 September 2026 Goodbye Google Today I’m sending the following email: I’m resigning from Google today. This has not been an easy decision. I love my colleagues and my work environment,…

Thursday 24 September 2026 Goodbye Google Today I’m sending the following email: I’m resigning from Google today. This has not been an easy decision. I love my colleagues and my work environment, and being paid handsomely to solve fun puzzles has been amazing. But my team’s goal is ultimately to make AI much cheaper and lower-latency, and I don’t think that’s good for people right now: I firmly believe AI progress is currently far too rapid (and I have doubts about the destination too). It’s practically impossible for me to move to a different Google project that wouldn’t accelerate AI (partly due to my ties to New Zealand, where Google prefers not to do engineering), so my hands are tied. There are millions of people contributing to AI acceleration and taking my foot off the accelerator will have a very small impact … but not no impact; some of my skills are rare. I explored trying to positively influence events from within GDM, but that effect does not seem to be strong, and I can have influence outside Google too. It’s tempting to just turn a blind eye to the impact of my work, but that would not be a Jesus-following thing to do. I have written more about these tradeoffs on my blog. I don’t know exactly what I will do next. I will continue maintaining Pernosco and rr, and relatedly I plan to investigate how AIs debug code today and whether and how debugging tools could help. I have other project ideas I want to work on, some potentially lucrative, some not. Maybe I’ll find an existing project that’s compelling. I definitely want my future work to be unambiguously pro-human. First, for those who don’t know me: I’ve been in the tech industry a long time and I have a lot of Silicon Valley connections, but I live in New Zealand so I live outside the industry bubble and also outside the American bubble. I’m a Christian, and actually an elder and occasional lay preacher in the English-speaking congregation of Auckland Chinese Presbyterian Church in Auckland’s inner city. That is, I am not a “tech bro”, nor do I fit into the self-described “rationalist community” … but I do think many of their arguments deserve to be taken seriously. I have a lot of thoughts about AI, but I’m not going to elucidate them all in this post. In summary, I think the existential risks many people are warning about deserve to be taken seriously; a lot of the phenomena predicted by the “doomers” have come to pass (e.g., reward hacking, misalignment, deceptive models, model eval awareness, psychotic swarms). However, I am not convinced the chance of ASI doom is 100%. Rather, I think the risk is real but uncertain — but that itself is very alarming! We are morally obliged to make a massive effort to minimise such risk, and most likely the risk is high enough that aiming for ASI in the near future is inherently irresponsible. I’m also very concerned about other AI-related issues: cognitive surrender, AI-induced psychosis and loneliness, power concentration, economic disruption, cybersecurity, lack of accountability, and so on. I think the potential benefits of AI are quite unclear and currently, if I had to bet, I’d bet the negatives will outweigh the benefits … but I’m uncertain about that too. Here are some things I’m confident about. I’m confident that the people in AI labs who are issuing warnings about AI are generally sincere. I’ve talked to many people in Google Deepmind about these issues and almost all of them have sincere and serious concerns, whether or not they voice them in public. I have seen no hard evidence that people are hyping AI risk as a means to boost company stock prices or regulate away their competitors. (I think national and international regulation is desperately needed!) I’ve seen a lot of arguments of the form “you can’t trust those people”, and maybe that’s true, but such distrust is not a good reason to disregard their warnings, as Russell Moore eloquently explained recently. I’m confident that AI capability will continue to keep increasing steadily as long as we keep working on it. I wish that AI would hit some kind of plateau, or that we would identify important human cognitive abilities that AI will never replicate without a paradigm shift, but I don’t expect those wishes to come true. Model progress on benchmarks seems as fast or faster than ever, and with it, qualitatively new capabilities keep emerging. Even if model progress stopped today, we could spend years effectively unlocking new capabilities via new prompts and harnesses. Many prominent AI detractors (looking at you, Zitron and Doctorow) seem to think that AI is some kind of scam that won’t really work. I think it will. I’m very confident that even if there is a path to a better future through AI, the current rate of change is far too high. AI is developing faster than humans can individually and collectively understand it and adapt to it. People trying to plan their futures, e.g. trying to plan for a world several years in the future as they enter university, can no longer do so the way previous generations could. I don’t think we’ve seen anything like this before, certainly not in the previous technological shifts I have lived through (PCs, the Internet, smartphones). Even during the Industrial Revolution, not only was change much slower but there were large swathes of human activity that were not and could not be directly impacted by the new machines. That is not very true anymore. Why leave now and not earlier? It’s nothing to do with the recent spate of viral resignations or “AI slowdown” warnings; that’s a coincidence. I’ve had this date in mind for a while, because I have a long-planned ten-day backpacking trip with my friends starting Monday (Abel Tasman and Wangapeka tracks) and I wanted to go before that. I did not work directly on AI capability, but on improved tools for hardware chip design. I really enjoyed the work, and for a while I told myself it was relatively harmless, but over time God forced me to confront the reality that the main impact of these tools will be to accelerate the design of a new breed of AI chips, which if successful will make AI much cheaper and faster — making AI more pervasive, and also more capable since we’ve learned to boost capabilities by burning more inference tokens. My duty to be a good employee meant I had to have an honest conversation with my skip manager and tell them I was at best reluctant to see their project succeed! Even after that I wanted to be really confident in my decision, because the great deal I had working for Google in New Zealand will probably never be available again. (Staying at Google and switching to a different engineering team not accelerating AI was impractical, because Google doesn’t have other engineering teams in New Zealand.) My aforementioned duty to my employer, and my respect for the people, was also a factor for not leaving too abruptly and trying to hand over my work in a reasonable state. What next? The most important thing I’m confident about is that the Jesus of the Bible is real and therefore God has a plan that’s good for us. I don’t know what that plan is (and wish I did) but it lets me sleep at night in spite of the AI chaos. I expect his plan involves me continuing to make the best use of my talents. Even if the plan is for Jesus to return to rescue us from our folly, we’d better be busy when he returns! So, as long as the talent God gave me is valuable, I want to keep working. As I mentioned above, I plan to continue maintaining Pernosco and rr. Under the Pernosco umbrella, I plan to study how AI agents debug code and whether debugging tools that can make them more effective at that. I want to use AI agents to bring some of my hobby project ideas to life. I’m keen to reap the benefits of AI, but cautiously, in ways that benefit humans and keep my own mind sharp. As much as I can, I will continue practicing and advocating for that here in New Zealand.

3

Using LLMs to trace alchemical knowledge and decode 17th century letters

Hacker News · original → · 7/10 · AI: LLMs for historical research, practical application
I’ve written previously about the pitfalls and use cases for AI in augmenting historical research, but things have changed significantly since 2024-25. Occasioned by the dueling releases of GPT-6…

I’ve written previously about the pitfalls and use cases for AI in augmenting historical research, but things have changed significantly since 2024-25. Occasioned by the dueling releases of GPT-6 Sol and Opus 5.5 this week, I thought I’d share some early results with using these models not just to perform “research assistant” type functions like transcribing documents, but to try to actually solve existing historical problems. The TLDR is that pairing historians working in collaborative groups with the current frontier models would, in my view, produce numerous advances in historical knowledge and interpretation. My guess is that many of these could end up being quite meaningful. This was not the case as recently as last year. I think AI labs, historical researchers, and funding agencies should start actively pursuing these collaborations. Finding traction As we’ve seen with the field of mathematics, these models do best when they have a set of problems that LLMs invariably tend to describe as “tractable.” In other words: • Have experts in the field already identified a group of problems that need solving? • Is the data needed to answer these problems fully digitized and accessible? • Do the problems lend themselves to the “spiky” capabilities of frontier AI models — namely multilingual reasoning, advanced math, and/or ability to conduct autonomous research through large datasets or across disciplinary subfields? • Are they amenable to solutions that involve writing bespoke code? • Most importantly: can a potential solution be clearly proven or disproven? (This last one, it seems to me, is a key part of why reasoning models have run rampant in mathematics but not in humanistic fields). The above factors mean that the types of historical “open problems” which frontier AI can reasonably be expected to help with are fairly constrained: Anything involving cryptography and codebreaking (For instance, see Astra decrypting a 1941 German army communication and a WWI German radio cipher, or the work that Daniel Bourdeau has been doing here, or my own attempt to use GPT-6 Astra to figure out what is going on with the Elizabethan occultist John Dee’s coded magical book, Liber Loagaeth). Tracing texts across translations and adaptations. As an example of this, I was able to use GPT-6 Astra to determine the identity of a passage that Isaac Newton had freely translated into Latin from a French alchemical text, an identification that seems to have not previously been made.1 Drawing links between existing findings that are reported only in discrete or niche subfields, or are not yet integrated into scholarship. This last one might end up being the most impactful new method that these tools open up for historical researchers. For instance, if you read the writeup of Astra breaking a July 10, 1941 Enigma message that had resisted decipherment, it turns out that the key breakthrough was not anything to do with the codebreaking itself, but with noticing the full range of information that was available. Historical cryptological researcher Frode Weierud writes: We are still analysing the GPT–6 Astra logs to see exactly how it executed the break. And we are discovering amazing details. In July 2026, I made the following announcement on the webpage with the 1941 Message List: Note: In July 2026, research in the German Bundesarchiv revealed several collections of radio messages, both enciphered and in cleartext. One of these message collections was from SS-Totenkopf Division’s logistics command, Nachschubführer. Many of these messages were sent to the Ib (Quartiermeister) radio station and are identical to those in this list. Others are new, but most likely related. These new messages are added to the 1941 Message List in bold, with the indicator NF (Nachschubführer) after the message number, indicating that these message numbers belong to the NF numbering. All NF messages are outgoing; hence, the message numbers are in blue.It appears that GPT–6 Astra discovered this note about the collections of radio messages at the German Bundesarchiv. What’s fascinating about this note is that even the leading human experts don’t entirely understand what GPT-6 Astra did as it gathered together these bits of information and used them to find a solution. Weierud writes: The file references GPT–6 Astra mentions, RS 3–3/20a and RS 3–3/63b, are correct, but they are not available on the Crypto Cellar Research website. GPT–6 Astra mentions a private collection, but it is not clear what this is, whether it has succeeded in accessing the Bundesarchiv’s digitised collections or whether it has found these files elsewhere. Shades of the Hugging Face incident here: these models are maniacally determined when giving a problem they deem tractable. They will push their search for potential solutions as far as they possibly can, often in ways that human experts find difficult to trace. What can be done now I mentioned above that I tried to using GPT-6 Astra to “solve” John Dee’s coded manuscript, Liber Loagaeth. Dee is one of my favorite historical figures ever, and if you haven’t heard of him, I recommend his Wikipedia page — his story is endlessly fascinating and weird. Among other things, Dee is thought to have influenced both Shakespeare’s depiction of the wizardly Prospero in The Tempest and Christopher Marlowe’s portrayal of the devil-bargaining Faust in Doctor Faustus. One of the weirdest parts of a very weird life was Dee’s work with the “scryer” Edward Kelley to transcribe what he called a “book of mystery” which was written in the “angelicall language” (Dee believed that Kelley was, in effect, a prophet who was receiving new works of divine revelation written in code). You can read a full transcription of this book here. Astra’s verdict, which I think makes sense given that Kelley was pretty clearly a charlatan, is that the supposedly coded book is not in code at all: it is almost entirely nonsense syllables. It created a report of its findings here. However, the model’s analysis did yield a few interesting things. For instance, it was able to cross-check its mathematical analysis of how often characters repeat in the text to the evidence from John Dee’s diary. It concluded that Kelley started getting increasingly lazy after a specific date and began repeating himself more: Astra was also able to determine that one passage of this apparent gibberish actually did encode meaning: a reference to Bornogo, one of the angelic beings in what we might call the “John Dee cinematic universe” of invented mythology. Is this a meaningful breakthrough in John Dee studies? No. And it’s worth acknowledging that even a genuine breakthrough in a niche historical subfield like this is far from an equivalent to solving Navier-Stokes. But - this sort of thing is, I think, a genuine sign that expert historical knowledge combined with frontier models and a lot of compute can yield unexpected results. Three quick case studies I initially threw Astra and Opus 5.5 at the challenge of finding more WW2 and WW1 era encrypted messages to solve, but the low hanging fruit here seems to have been plucked — they came up empty (although it was fascinating seeing how they trolled through lists of German troop rosters to find plausible names to check). Darwin’s monkey tails I started getting better results when I moved into my own wheelhouse as a specialist in the history of science and medicine. As I write, GPT-6 is currently working through the writings of Charles Darwin and searching his references to where he gathered information relating to natural selection; the idea is to find undiscovered links in the chain of knowledge between Darwin and his informants. Interestingly, this was an idea that GPT-6 suggested on its own. However, it is actually a good match with my professional intuition about what would constitute a worthy research project (somewhere on the spectrum between a research paper and a PhD dissertation, in terms of potential payoff) using this material. In the past, AI models struck me as lacking this ability to independently conceive of worthwhile historical research projects at this scale — they were more useful for, say, making data visualizations. Here is an example of the model’s reasoning traces as it contemplates whether to continue to research a reference to a kangaroo larynx in one of Darwin’s notebooks! This one is currently in progress and hasn’t yielded anything worth mentioning yet as a decisive result, but I think it’s a good example of how the very patient, collaborative work of historical researchers and archivists — namely the team behind the wonderful Darwin Correspondence Project — can serve as a foundation for emerging research methods. It’s certainly the case that humans can, and have, traced the references to named figures in Darwin’s notes and letters, but the multilingual nature of language models makes me suspect that they will be able to find new links here, especially in extremely large corpora of sources that are beyond the ability of any one human to read in full. Tracing the transmission of alchemical knowledge Another great candidate: the papers of Samuel Hartlib, the self-described “intelligencer” who was an influential early member of the Royal Society and a key node in the network of early modern science. These are fully digitized, they are drawn from sources in several languages, and they span a wide range of academic fields and intellectual niches. All of which means they are unusually tractable for a frontier model. Opus 5.5 set to work downloading over 5,000 primary source files from Hartlib’s archive, then created sub-agents to troll through Google Books and other archive sites to cross check the unidentified sources of Hartlib’s information across different languages. The goal was to find moments when Hartlib had received important scientific information from an anonymous or unidentified source, and then discover that identity. Opus is actually still working through this as I write, but a preliminary report is written up here. The top findings are, in my view, real and meaningful. Not earth-shattering by any means, but the sort of thing I could imagine spending a week of research on. Did you catch the bit about the anagram? This is where the reasoning/math ability of these models becomes relevant: Opus 5.5 noticed that both Newton and Hartlib used different anagrams/codes for the key ingredient, Hungarian vitriol. This sort of coded language is common in early modern alchemy, but I certainly never would have noticed it. Opus explains: Newton’s is a true anagram. “Vltimorui” uses exactly the letters of vitriolum (v-i-t-r-i-o-l-u-m), rearranged. The Newton edition’s editors identify it that way.Hartlib’s is closer to backwards writing, and even that is imperfect. Reverse each word of Miloirtiua riciragnun letter by letter and you get: Miloirtiua → auitriolim, close to uitriolum (= vitriolum) riciragnun → nungaricir, close to ungaricum This felt like a stretch to me, but it further clarified things by sharing the specific marginal annotation that had been written to clarify this for 17th century readers as well: So what Opus identified here was not just the anagram for a key alchemical ingredient, but more importantly, the parallel between both Newton and Hartlib employing anagrams for it. This, along with the same quantities being described by both, and other matches across the texts, seems to me to be very compelling evidence that Hartlib’s manuscript was the one Newton drew upon. As far as I can tell, this actually is a new finding, and given Newton’s historical significance, it may be one that would merit publication, especially if it can be fleshed out with other findings along the same lines. Deciphering early modern coded letters A final case study: literally while I was writing this post, Opus 5.5 partially deciphered two 16th century Spanish letters written in the secret code of Emperor Charles V: The catch? Both had already been deciphered! One had been decrypted back at the time of authorship, in the 1530s, with the plain text written in a set of pages that followed the coded ones. The second, after some digging through Google Books, turned out to have been deciphered in 1916. This was a good example of the importance of expertise and “desk research,” since (being a complete amateur when it comes to historical cryptography) I could easily have wasted several more hours duplicating the work of a careful scholar well over a hundred years ago. At the same time, it was also a great test case for determining that Opus 5.5 really is capable of doing this sort of work, since it was able to verify its own interpretations as correct once it found the “gold standard” plain text from 1916. Below is a chart Opus made showing this, and a complete website it created with a writeup of that work: It’s worth mentioning again here that Daniel Bourdeau has an amazing website collecting open problems for historical cryptography and documenting his attempts to use these same models to solve them. It’s a great guide for this sort of thing. What next? The obvious next step is not people like me using up their personal Codex and Claude Code allowances each week poking around in this haphazard way. It’s a systematic effort based on collaborative research and sharing of information between historians, archivists and other researchers, and I think it’s time for the major AI labs and foundations to start funding and assisting this work. Why? So much of what frontier models can currently accomplish is because they have access to publicly accessible primary sources. They can make breakthroughs in, say, cracking an Enigma cipher because enormous volunteer effort has gone toward making these documents transcribed and available online, and because so much collaboration has happened between humans to establish what questions should be asked, what the problems are. For now, the results for historical research, archives, and related fields (like archaeology) are going to be much more scattershot and limited than what we’ve seen in math. That’s partly a matter of what these models find tractable, and it’s true that mathematical proofs are just fundamentally different from how historical knowledge is amassed. But I think three key interventions would move the needle toward real breakthroughs in the field of history: Collaborate across libraries and archives to digitize unavailable historical manuscripts and make them freely accessible online. Repeatedly, in my testing, the bottleneck turns out to be access to archival documents. These are often digitized but are not available unless you have privileged access. Relaxing these restrictions would go a long way, but it’s even more important to remember that the vast majority of premodern historical manuscripts remain undigitized. This is a very solvable problem that just needs institutional will and funding. Providing historians with free API access/compute. I might be wrong, but I don’t think anyone actually knows what happens when a medium to large amount of compute (on the order of hundreds or thousands of agents) is thrown at active historical problems. Historians can band together to identify “millennium problems” just as mathematicians have. I should clarify here that the major debates in historical scholarship have nothing really to do with “solving problems” or “disproving theorems” — again, history is just fundamentally different from math or physics in this way. The things that historians get passionate about, and devote our careers to, are often issues of interpretation and subjective analysis that have no single “solution” at all. But — there also are actual mysteries that could be solvable if sufficient attention and resources were devoted to them. John Dee’s Liber Loagaeth is one: does it encode more meaningful information than the snippet the AI was able to spot? Quite possibly - we just don’t know right now. The famous Voynich manuscript may be another, although I personally believe it likely has no semantic information at all (my theory is that it’s the product of an early modern person suffering from graphomania). And then there’s Linear A, and all the still-encrypted historical primary sources, and on and on… I’m intrigued enough by all this that I am planning on emailing historian friends and colleagues to create an informal survey of which “open problems” in history they think would lend themselves best to this sort of approach. The list would then be made publicly available as a list on a website. Please get in touch if you’d like to be involved in this: Clearly, there will be more advances in historical code-breaking from these models. But what interests me is what additional forms of historical knowledge that general set of skills can uncover. In other words, the problem space around actual cryptography. Personally, I suspect that issues relating to provenance, quotation (including previously undetected cases of historical plagiarism!) and influence across languages and genres are going to be where frontier models end up being most useful. But this is where pooling the expertise of historians and archivists, and getting direct input from AI researchers, is most helpful. There are so many offshoots of historical knowledge that lead in niche directions that it’s impossible for one person to actually know what questions to ask. As an example, GPT-6 Pro has spent the past several hours churning through a 17th century Sanskrit astronomical text (the Karaṇakesarī of an astronomer named Bhāskara) trying to reconstruct the algorithms Bhāskara used to model solar eclipses. Is this actually historically useful? I have absolutely no idea. And that’s exactly why I find these tools interesting, despite all the legitimate societal concerns and existential anxieties they have introduced into our lives. AI, if used for writing or as a replacement for original thought, surely encourages damaging cognitive offloading. But when used to expand research questions beyond the horizon of what any single person can know, they do something else, something I for one find mind-expanding and curiosity-inducing. I think it’s worth seeing where it leads. Weekly links • I was honored to receive one of 80 Cosmos Institute grants announced earlier this month. I’ll be working with Nathan Davies, a PhD student at Oxford, on Humanity’s First Exam, a corpus of historical sources and questions relating to human autonomy and the relationship between humans and machines that we’ll be using to benchmark how various AI models reason about this topic. In particular we’re interested in finding the areas where they fail to encompass the breadth of the various documented human viewpoints on these issues (i.e. the topics where all AI models converge on a median answer, but humans demonstrate way more variance - I think this “epistemological flattening” is increasingly important to document as humans become increasingly reliant on asking LLMs how to think about our own history, consciousness, and experience). (Github for the prototype) • Gotta love premodern children’s books: “We then home in on man’s lifecycle: the baby, saved from the eagle, sets out to become rich; by panel four he is a prosperous gentleman — but, of course, death comes for us all. “O MAN !” the last panel exclaims. “Now see thou art but dust…” (Public Domain Review) I would love to hear from people in the comments about which unsolved “historical mysteries” or other historical questions you think would be “tractable” for frontier models. Also eager to hear any results you might have gotten from doing so. As with mathematical research, seems is an important qualifier here - I tried searching around for it in the secondary scholarship but it’s entirely possible that this link has already been made in published or unpublished work I didn’t find. Re: alchemical texts (a subject I'm deeply steeped in - for context), you will hit a problem with this level of analysis, namely, that the encoding is not only linguistic but symbolic. That doesn't mean an LLM couldn't crack it; but you can't expect the decoding of alchemical knowledge to be a mere cypher to crack; it depends on, refers to, and consists of a map of consciousness which defies language entirely because its subject matter is the unified field of consciousness that precedes cognition, and therefore linguistics. As always, fascinating! I’m really unsure about which problems lend themselves to brute computing force, but I look forward to hearing about it. To me, they are often useful by tracing unexpected connections and being able to search quickly in multiple languages (besides transcription - my main use - indexing, RAG, etc). I’d be interested to see what they could do with thousands of agents set on a historical problem.

4

Opus 5.5 is good at explainer videos

Hacker News · original → · 7/10 · AI: Claude Opus practical video generation capability
Ship a launch video. Paste a URL or describe the product. Opus 5.5 writes the film and a serverless agent renders it. About four minutes and roughly 100k tokens per video. examples Made by this…

Ship a launch video. Paste a URL or describe the product. Opus 5.5 writes the film and a serverless agent renders it. About four minutes and roughly 100k tokens per video. examples Made by this page, untouched. Each one is a single run: a URL or a prompt in, an MP4 out. No edits. how it runs A serverless agent on OpenComputer. Yours in one click. The whole product is one agent file, three tools, and this form. OpenComputer runs the agent, the microVM it renders in, the model gateway, and the session API the page polls. - Agent - One OpenComputer serverless agent, defined in TypeScript and deployed with opencomputer deploy . No framework, no queue, no server of ours. - Model - anthropic/claude-opus-5.5 through OpenComputer's model gateway. Roughly 90k input and 15k output tokens per film, most of it the HTML itself. - Runtime - Every job is one session in a fresh microVM: Amazon Linux 2023 on arm64, 4 vCPU, 8 GB RAM, Node 22. The first tool call installs Playwright's headless Chromium and a static ffmpeg (about a minute); the VM is thrown away after. - Tools - Three defineTool functions. web_fetch returns page text plus title, headings, the most used hex colors, and Google Fonts. check_scene loads the film and reports JS errors and the visible text at sample timestamps. render_video renders and uploads. - Rendering - No video model. The page's clocks (requestAnimationFrame, timers, Date, CSS and Web Animations) are replaced with a virtual clock, so every frame is a deterministic seek. 1920x1080 at 30 fps, JPEG frames piped into libx264, crf 18. - Storage - The agent holds no secrets. The form mints a Vercel Blob upload token scoped to one path for three hours, parks it in a per-job manifest, and the tool fetches it by job id. The finished MP4 is a public Blob URL. - Control plane - This page uses the same API the CLI does: create a session, send one turn, poll the event stream (tool.started, tool.completed, turn.completed) to show progress, and treat the MP4 appearing in Blob as done. // opencomputer/agents/director/agent.ts import { useInput, useModel, useTool } from "@opencomputer/agent"; import { checkScene, renderVideo } from "./tools/scene.js"; import { webFetch } from "./tools/web.js"; export default function Agent() { const input = useInput(); // the JOB block from the form useModel("anthropic/claude-opus-5.5"); useTool(webFetch); // read the product's site useTool(checkScene); // load the HTML, report errors + visible text useTool(renderVideo); // headless Chromium → ffmpeg → Blob return `You are a motion designer who writes code. ...`; } Deploy this agent One click. Free account, the agent lands in your project with its tools and prompt. Clone the repo diggerhq/shipvideo: the agent, the renderer, and this web app. Build your own agent The quickstart: a TypeScript file, a deploy, a session. Ten minutes. npx opencomputer template deploy https://github.com/diggerhq/shipvideo Everything above is in the repo, and one click deploys it to your account. The idea comes from Deedy's post on Opus 5.5 and instructional video: the model writes the film as code, and code renders the same every time.

5

'They wouldn't say it in person': Young gamers reveal their personal experiences in online multiplayer gaming

r/gaming · original → · 7/10 · Gaming/teenagers: online multiplayer toxicity research
'They wouldn't say it in person': Young gamers reveal their personal experiences in online multiplayer gaming Swati Mestri Scientific Editor Andrew Zinin Chief Editor A new UEL research project is…

'They wouldn't say it in person': Young gamers reveal their personal experiences in online multiplayer gaming Swati Mestri Scientific Editor Andrew Zinin Chief Editor A new UEL research project is exploring practical ways to reduce antisocial and harmful behavior in online gaming while helping platforms create more positive and inclusive experiences for young players. "You would not expect people to say what they say in chats. Like, if he was in person, no way they'd be saying that," one young gamer told researchers. Early findings suggest antisocial behavior in gaming exists on a spectrum rather than as a single behavior. Researchers found that toxic and positive behaviors often coexist within gaming communities, with the same players shifting between supportive and harmful interactions depending on the environment, game and competitive pressures involved. "If we care about young people's well-being, we can't ignore the digital spaces where they spend so much of their time," said professor Julia Davidson OBE, principal investigator and director of the Child Online Harms Policy Think Tank (COHPTT). "This research includes a large national study of young people's experiences on gaming platforms to better understand how antisocial behavior can be prevented. This research is about working directly with young people to build safer online environments." Women and girls were disproportionately targeted by antisocial behavior, and gendered experiences emerged as a theme across all 10 focus groups conducted with 46 young people ages 12–19. Both female and male participants mentioned them. But young people also described the important role gaming can play in their lives, providing connection, relaxation and escape. One participant said, "As I got older, I became disabled and now I'm housebound. Gaming is my way to connect with people. The other day I had a campfire with some people, and I won't be able to do that in person because I can't leave the house. I like being in online lobbies with other people." Another said, "I play because I need something to help me take my mind off of everything else that goes on in my life, you know, just a way to escape my personal life and relax." UEL is working directly with young gamers and industry experts to identify practical ways to tackle antisocial behavior while helping platforms create safer, healthier and more inclusive experiences for young players. The multistage Understanding and Reducing Anti-Social Behaviour Amongst a Diverse Group of Adolescent Gamers project focuses not only on understanding harmful behavior but also on identifying realistic, evidence-based solutions that could improve online gaming environments. The project will now enter a national data-gathering phase, aiming to capture young people's experiences online and provide the gaming industry with recommendations for more proactive "safety-by-design" approaches. The research team has already completed a systematic literature review, more than 10 expert interviews and 10 focus groups with young people ages 12–19, alongside a secondary analysis of the international CC-DRIVER dataset involving 8,000 young people. The next phase will focus on developing a national survey, which will be piloted with experts and young people. Understanding harm and positive behavior in online multiplayer gaming Alongside exploring what young people enjoy about online multiplayer games and what encourages prosocial behavior, the study examines how verbal abuse, hate speech, harassment and targeted cyberbullying can become normalized parts of young people's gaming experiences—and the impact this can have on their well-being. The project is also examining which interventions show the greatest promise in improving player safety and behavior. Researchers are reviewing existing tools used across gaming platforms, including reporting systems, muting, blocking, rewards and player feedback features. The project is now entering phase 3: a nationally representative survey involving thousands of young people. This large-scale evidence-gathering phase will help map the drivers behind online behavior and identify practical, system-level interventions that encourage healthier and more positive interactions in gaming spaces. Boglarka Meggyesfalvi, research manager and co-investigator, said, "Despite growing attention around online harm in gaming, significant gaps in the evidence base continue to limit effective prevention. Much of the existing research focuses on adult populations and reactive moderation measures, leaving a poor understanding of how young people experience harmful behavior and how it might be prevented. This project directly addresses those gaps by centering young people's own perspectives." The findings aim to help the gaming industry refine tools and moderation systems to better support and protect younger players. The project's final phase will involve young people co-designing and testing in-game interventions aimed at promoting healthier and more inclusive gaming communities. Researchers hope the findings will help inform future guidance for developers, schools, parents and policymakers—supporting safer platform design, more effective moderation systems and healthier digital environments where young people can safely connect, collaborate and enjoy the benefits of gaming. Provided by University of East London

6

Dutch consumer group files lawsuit against Epic for misleading young players on Fortnite, seeking more than €100m in compensation

r/gaming · original → · 7/10 · Gaming/teenagers: Epic Games lawsuit on Fortnite practices
Dutch consumer group files lawsuit against Epic for misleading young players on Fortnite, seeking more than €100m in compensation "Epic deliberately designed the game to pressure players into…

Dutch consumer group files lawsuit against Epic for misleading young players on Fortnite, seeking more than €100m in compensation "Epic deliberately designed the game to pressure players into buying. Young consumers are supposed to be protected from exactly that," says group Original story: The Dutch consumer group Stichting Massaschade & Consument (SMC) has filed a class action lawsuit against Epic Games, alleging it has misled young Fortnite players. SMC is representing Dutch players who played Fortnite before age 21. It seeks over €100 million in refunds and damages, as well as compensation for collecting children's personal data without parental consent. According to research cited by the foundation, among more than 1,000 Dutch teenagers aged 16 to 19, "six in 10 buyers of currencies such as V-Bucks said it didn't feel like real money, and half said they had regretted a purchase made under time pressure." SMC has served Epic with a formal notice of liability and offered to negotiate a settlement. If negotiations fail, SMC will proceed to court. In 2024, the Netherlands Authority for Consumers and Markets (ACM) fined Epic €1,125,000, citing "unfair commercial practices" through design choices in its item shop which "exploited [the] vulnerabilities" of children. A Rotterdam court upheld the ACM fine in January 2026. Epic received a €562,500 fine for using phrases such as "get it now" and "buy now" in its item shop, and an additional €562,500 for using countdown timers that falsely suggested items would become unavailable after the timer expired. "We aren't asking for Fortnite to be banned. But a Dutch regulator found that Epic broke the rules, and a court has confirmed it. The logical next step is for Epic to pay players back,” said Lucia Melcherts, chair of SMC. "Epic deliberately designed the game to pressure players into buying. Young consumers are supposed to be protected from exactly that. The bill belongs with the company that made the game, not with the players or their parents." SMC also filed a collective lawsuit against Sony in 2025, alleging the company exploited its dominant market position. It claimed that at least 1.7 million PlayStation owners in the Netherlands overpaid for digital games on Sony's console. Update: Phil Mahoney, a spokesperson for Epic Games, has provided the following statement to GamesIndustry.biz: "Epic has protections and tools so parents can control how their child makes purchases and set limits for how long they can play. The Fortnite Item Shop does not have a timer, parents can require a PIN to make real money purchases and players under 18 in the Netherlands cannot see or purchase items that are available in the Shop for less than 48 hours. "When a player under 16 in the Netherlands creates an account, it is a Cabined Account where they cannot make real-money purchases until a parent or guardian provides consent. We also offer protections against unwanted purchases, including a two-step confirmation to make a purchase, instant purchase cancellations, self-service returns for Shop purchases, and an explicit choice on whether to save payment information."

7

Note on 18th September 2026

Simon Willison · original → · 7/10 · AI: critical perspective on LLM skepticism
18th September 2026 Being a computer scientist who refuses to find anything about LLMs interesting right now is a bit like being a geneticist who refuses to find anything interesting about the…

18th September 2026 Being a computer scientist who refuses to find anything about LLMs interesting right now is a bit like being a geneticist who refuses to find anything interesting about the recently opened Jurassic Park. Skeptical geneticist: "pfft, it's just frog DNA. And they deliberately let them eat people for the marketing." Recent articles - Claude Opus 5.5, GPT-6 Sol, GPT-6 Luna, and a new price war - 22nd September 2026 - Jev introduces a new shape of LLM - System One, aka Decision Models - 21st September 2026 - Generating running routes with GPT-6 Astra and ChatGPT Work - 12th September 2026

Items scoring 7/10 or above from 11 sources, scored by claude-haiku-4-5-20251001 on relevance to my interests. At most 3 per source.

Scoring categories & sources
  1. Local Wexford or South East Ireland news
  2. Irish or EU-wide affairs affecting citizens broadly: elections, new laws or policy being debated, cost of living, education — especially impacts on mid-life adults or teenagers. Never courts/crime stories.
  3. Irish news on a topic relevant to my interests
  4. Work and tech topics: networking, AI, Kubernetes, platforms, SaaS
  5. AI news including critical or anti-AI perspectives
  6. Gaming: PC gaming, indie gaming, retro gaming
  7. General interests: gardening, woodwork, cycling, fitness, travel
  8. Comics

Sources: Breaking News Ireland, Wexford Local, Hacker News, r/gaming, r/pcgaming, r/antiAI, r/indiegaming, Lenny's Newsletter, One Useful Thing, Newcomer, Simon Willison