daily

2026-07-09
1

Taghmon school food production awareness project

Wexford Local · original → · 8/10 · Local Wexford: school food/gardening project in Taghmon
[image →]A guided foraging walk through Courtown Woods with Lorraine O’Dwyer of Gallivanting Tours introduced pupils from St. Joseph’s National School, Taghmon, to edible native plants and the…
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A guided foraging walk through Courtown Woods with Lorraine O’Dwyer of Gallivanting Tours introduced pupils from St. Joseph’s National School, Taghmon, to edible native plants and the importance of understanding the natural environment as a food source. (Pic; WexfordLocal.com)

By Dan Walsh

A unique Food and Horticultural Project at St. Fintan’s National School, Taghmon, has concluded following a very successful inaugural year.

Developed by Ann Marie Laffan of Wexford County Council and funded through the Sláintecare Healthy Communities Programme, the inspiration for the project came from Principal Willie Cleary, who noted that many children no longer understand where their food comes from.

In response, Ms. Laffan developed an innovative hands-on programme designed to reconnect children with food production, healthy eating, cooking and horticulture through practical experiences.

Each class was allocated its own growing bed within the purpose-built greenhouse funded by the project, transforming it into both a productive growing space and an outdoor classroom where children learned to sow, grow and care for fruit, vegetables and flowers.

Weekly sessions were delivered by Horticultural tutor Catherine George, who introduced pupils to growing food, healthy eating, cooking skills and sustainable food practices. She was joined by Sarah Shiggins, Community Food and Nutrition Worker with FDYS, who also secured additional support through Safefood to further enhance the programme.

Learning extended far beyond the classroom through a series of engaging educational visits. Pupils visited the farm of local farmer and Irish Farmers’ Association representative Jer O’Mahony near Wellingtonbridge, where they experienced life on a working farm, learned about livestock, crops, renewable energy and modern farming practices, before planting trees and sunflowers to take home.

The children also visited Saltrock Dairy, where they learned about dairy farming, discovered how milk is produced and even made their own butter. A guided foraging walk through Courtown Woods with Lorraine O’Dwyer of Gallivanting Tours introduced pupils to edible native plants and the importance of understanding the natural environment as a food source.

Another memorable visit came from Tara Hill Honey, whose beekeeping demonstration gave children a fascinating insight into the essential role bees play in pollination, biodiversity and food production.

The project’s inclusive approach also ensured dedicated experiences for the school’s autism classes, including a therapeutic visit to Equine Railway Gallop, where pupils enjoyed equine-assisted activities in a supportive outdoor setting.

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CLLR FRANK STAPLES. Cathaoirleach Rosslare Municipal District said; “This project is a wonderful example of what can be achieved when schools, local communities and organisations work together. (Pic; WexfordLocal.com)

Cathaoirleach of Rosslare Municipal District, Cllr. Frank Staples praised the initiative, saying; “This project is a wonderful example of what can be achieved when schools, local communities and organisations work together. The enthusiasm shown by the children has been inspiring, and the practical skills and knowledge they have gained will stay with them for many years. Congratulations to everyone involved in making this such a success.”

Ann Marie Laffan said; “This project was about much more than growing vegetables. It was about helping children understand where their food comes from, giving them practical life skills, encouraging healthy eating and fostering a real appreciation for nature, farming and their local community. None of it would have been possible without the incredible support of the school, our tutors, volunteers and partner organisations, all of whom embraced the vision from day one.”

Project tutor Catherine George added; “Watching the children’s confidence grow alongside the plants has been one of the most rewarding parts of the project. They have embraced every opportunity to learn, whether planting seeds, cooking healthy meals, visiting farms or discovering nature. Their curiosity and enthusiasm have been truly inspiring.”

Reflecting on the visit to his farm, Jer O’Mahony said; “It was a real pleasure to welcome the children to the farm and show them what happens behind the scenes in producing the food we all eat every day. Many young people have never had the opportunity to visit a working farm, so being able to introduce them to the animals, the crops and the importance of caring for the land was incredibly rewarding. Their curiosity and enthusiasm were fantastic, and hopefully they left with a greater appreciation of farming, food production and the people who work so hard to put food on our tables.”

2

Rewriting Bun in Rust

Hacker News · original → · 8/10 · AI: Bun rewrite using Claude Fable, work and AI interests
Disclosure: Bun was acquired by Anthropic in December 2025. I and others on the Bun team work at Anthropic. I used a pre-release version of Claude Fable 5 for much of the Rust rewrite. Bun started…

Disclosure: Bun was acquired by Anthropic in December 2025. I and others on the Bun team work at Anthropic. I used a pre-release version of Claude Fable 5 for much of the Rust rewrite. Bun started as a line-for-line port of esbuild's JavaScript & TypeScript transpiler from Go to Zig. I wrote my first line of Zig on April 16, 2021. I bet on Zig after seeing the single-page Zig Language Reference on Hacker News and getting really excited about the low-level control and care for performance. From the start, Bun's scope was massive: - JavaScript, TypeScript, and CSS transpiler, minifier, and bundler - npm-compatible package manager - Jest-like test runner - Node.js & TypeScript-compatible module resolution - HTTP/1.1 & WebSocket client - Node.js API implementations like fs ,net ,tls , and dozens of other modules The initial version of Bun was written by me in 1 year, in a cramped Oakland apartment, pre-LLM, in Zig. The default outcome for ambitiously-scoped projects like Bun is joining the graveyard of dead side projects on a GitHub profile page. Zig made Bun possible. I would never have been able to build this much in 1 year if it wasn't for Zig. Nowadays, Bun's CLI gets over 22 million monthly downloads. Popular tools like Claude Code and OpenCode bet on Bun as their runtime. Vercel, Railway, DigitalOcean and more have 1st-party support for Bun. Bun's scope has also been a challenge for stability. Here's a small sample of bugs we fixed in Bun v1.3.14: - heap-use-after-free crash in node:zlib when calling.reset() on a zlib, Brotli, or Zstd stream while an async.write() is still in progress on the threadpool - use-after-free crash in node:zlib when anonerror callback issued a re-entrantwrite() followed byclose() on native handles - use-after-free crashes in node:http2 when re-entrant JS callbacks (e.g.session.request() inside a timeout listener, an options getter, or a write callback) triggered a hashmap rehash, invalidating internal stream pointers - use-after-free in UDPSocket.send() andsendMany() where user code invalueOf() ortoString() callbacks could detach anArrayBuffer between payload capture and the actual send - crash and out-of-bounds read in Buffer#copy andBuffer#fill when avalueOf callback detaches or resizes the underlyingArrayBuffer during argument coercion - heap out-of-bounds write in UDPSocket.sendMany() when the socket's connection state changed mid-iteration via user JS callbacks - memory leak in crypto.scrypt where the callback and protected password/salt buffers were never released when the output buffer allocation failed SSLWrapper.init leaked the strdup'd passphrase on error paths- memory leak in tlsSocket.setSession() where each call leaked oneSSL_SESSION (~6.5 KB per call) due to a missingSSL_SESSION_free afterd2i_SSL_SESSION - memory leak where fs.watch() watchers were never garbage collected after.close() , caused by a reference count underflow that permanently pinned each watcher as a GC root - double-free crash in the CSS parser when background-clip had vendor prefixes and multi-layer backgrounds DuplexUpgradeContext was never freed — a full leak pertls.connect({ socket: duplex }) - race condition crash in MessageEvent where the GC marker thread could observe a torn variant inm_data during concurrent access from aBroadcastChannel orMessagePort We could have kept fixing these kinds of bugs one-off in perpetuity, but we owe it to our users counting on us to do better than that, and systematically prevent these kinds of bugs from recurring. What we were already doing - We patched the Zig compiler to add Address Sanitizer support. We run our test suite with ASAN on every commit. - We ship Zig safety-checked ReleaseSafe builds on Windows - We fuzz Bun's runtime APIs 24/7 using Fuzzilli, the JavaScript engine fuzzer used by V8 & JavaScriptCore - We have a whole lot of end-to-end memory leak tests This is more than many projects do. Just be really smart and don't make mistakes? Our bugfix list felt bad and I was tired of going to sleep worrying about crashes in Bun. I don't blame Zig for that - other users of Zig don't have the bugs we had, and mixing GC with manually-managed memory is an uncommon enough thing for software to need that no language really designs for it. We wouldn't have gotten this far if not for Zig, and I'll always be grateful. Until very recently, programming language choice was a one-way decision for a project like Bun. JavaScript is a garbage-collected language and modern JavaScript engines like JavaScriptCore (and V8) have strict rules around exception handling and the garbage collector. Zig, like C, doesn't manage memory for you and this is a tradeoff that for many projects is a great reason to use Zig. Zig does not have constructors/destructors, and most cleanup is expected to be written out explicitly at each call site with defer . For Bun, correctly handling the lifetimes of garbage-collected values and manually-managed values has been a major source of stability issues - most often small memory leaks and occasionally, crashes. Every memory allocation has to be meticulously reviewed. Where do these bytes get freed? How do we ensure it only gets freed once? Did we check for JavaScript exceptions properly? Is this garbage-collected pointer visible to the conservative stack scanner? Is this garbage collected memory or manually managed memory? For stability issues, knowing as early as possible is best. Fuzzing happens after code is merged. CI happens when code is pushed. Runtime safety checks & address sanitizer happens when code is run (hopefully in development, before CI). One common way to reduce this class of issue is to ensure cleanup code is always run exactly once for code that needs it. Zig is designed to be a simple language with no hidden control flow, and so it prefers the explicit defer keyword to run code at the end of a scope over C++'s implicit ~Destructor or Rust's implicit Drop . | Language | Cleanup | |---|---| | Zig | defer , errdefer | | C++ | ~Destructor, &&Move | | Rust | Drop | For Zig code, when exactly should we be running the cleanup code? If we're passing the same *T to many different functions, how do we know when it's no longer accessible and can be cleaned up? How does it work when some functions need to continue to reference the memory after the function is called? Our current approach is a mix of: - arena lifetimes, where the scope of when it's accessible is clear (parser state doesn't escape the calling function and so AST nodes are a good choice there) - reference-counting - pay really close attention Many projects opt to answer these kinds of questions through a style guide. TigerBeetle's TigerStyle is an example in Zig and Google's 31,000 word C++ style guide is another. The challenge with style guides is enforcement. How do you make sure the style guide is followed? Historically, code review was the answer with best-effort enforcement via linters & static analyzers. Having a rigid style guide with clear ownership expectations explicitly spelled out in the type system was a real option for Bun. Since Zig has no operator overloading, we would likely end up with a lot of code looking something like this: fn foo(a_ptr: SharedPtr(TCPSocket)) !void { const a: *TCPSocket = a_ptr.get(); defer a_ptr.deref(); const b = try do_something_with_a(a); defer b.deref(); // ... } This is less ergonomic than the Zig we expect: fn foo(a: *TCPSocket) !void { const b = try do_something_with_a(a); // ... } What about C/C++? About 20% of Bun's code is written in C++ and Bun embeds several C/C++ libraries: - JavaScriptCore, the JavaScript engine that powers Safari - uWebSockets & usockets - our HTTP/WebSocket server, and event loop - lshpack & lsquic - HPACK and HTTP/3 libraries - BoringSSL, Google's OpenSSL fork - SQLite C++ instead of Zig would be a reasonable choice for Bun. We would get constructors & destructors. We could delete lots of extern "C" wrapper code. But, we would still be reliant on style guides enforced through code review, and even with ASAN, memory corruption and memory leaks would still happen. Why Rust? A large percentage of bugs from that list are use-after-free, double-free, and "forgot to free" in an error path. In safe Rust, these are compiler errors and RAII-like automatic cleanup with Drop . Compiler errors are a better feedback loop than a style guide. Historically, rewrites are a terrible idea. Excluding comments, Bun is 535,496 lines of Zig. A rewrite in another language would take a small team of engineers a full year. It would mean freezing bugfixes, security fixes or feature development for that time. The least risky approach to getting something shippable would be a mechanical port from Zig to Rust, with the minimal number of behavioral changes, using the exact same test suite we already use for testing Bun. Fortunately, Bun's own test suite is written in TypeScript which means it doesn't depend on the runtime's programming language. A year of zero user-facing impact is not a realistic option we could consider. So, enforcement through code-style to fix stability issues was our best bet, and was our plan when we added Rust-inspired smart pointers to Bun's codebase. But honestly, I didn't want to do it. Homegrown smart pointers offer worse ergonomics than Rust, with none of the guarantees. What if, instead, I spend a week testing if Anthropic's new model can rewrite Bun in Rust? At first, I didn't expect it to work. A few days in, a high % of the test suite started passing and I saw how much the new Rust code matched up with the original Zig codebase. My opinion went from "this is worth trying" to "I'm going to merge this". Claude, rewrite Bun in Rust. There are a lot of ways to do a terrible job of this. For example, prompting Claude "Rewrite Bun in Rust. Don't make any mistakes." and then praying it would work is not what I did. Think about how a person would do this. The first big question is: Incremental rewrite? Or, everything all at once? In my experience porting esbuild's transpiler from Go to Zig for the initial version of Bun (without LLMs), everything all at once is better. An incremental rewrite adds temporary code that you hope gets deleted eventually, and would be painful in the short-medium term. The second big question: how? How do we keep Bun in Rust the same Bun as before, with the same architecture, performance, and feature-set while also getting the language features of Rust like the borrow checker? How do we ensure the team can still maintain it after the rewrite? Do the rewrite that looks like we transpiled our Zig code to Rust. We can gradually refactor it to reduce unsafe usage and look more like idiomatic Rust after Bun v1.4 ships. Those are the only two big questions. Everything else is tactics. Loops that write & review code A lot of day-to-day engineering work as software engineers can be over-simplified into loops. // Pseudocode, not real code: let task; while ((task = todoList.pop())) { const result = task(); const feedback = await Promise.all([review(result), review(result)]); await apply(feedback, result); } A task has some context associated with it (a Jira ticket, a GitHub issue, etc). The result is the code you wrote to fix it. Code reviewer(s) review the changes to check for regressions & correctness. And then you address the feedback. I rewrote Bun in Rust using about 50 dynamic workflows in Claude Code run continuously over the course of 11 days. Each dynamic workflow was a loop like this - a workflow for: - Generate a porting guide mapping Zig patterns & types to Rust patterns & types - Mechanically port every .zig file to a.rs file, matching the PORTING.md and LIFETIMES.tsv - Fix every crate's compiler errors - Get subcommands like bun test orbun build to work - Get every test in Bun's entire test suite to pass - Several large refactors and cleanup passes For most of those 11 days (and after), I monitored workflows - manually reading the outputs to check for issues and bugs, and prompting Claude to edit the loop to fix things. How do you review a PR with +1 million lines added? How do you start to build the confidence needed to responsibly merge large quantities of LLM-authored code? A language-independent test suite with a million assertions, adversarial code review and when something does go wrong, fixing the process that generates the code instead of hand-fixing the code. Adversarial review Adversarial review asks Claude (in a separate context window) to exhaustively come up with reasons why the changes create bugs or do not work. Split context windows Usually with humans, the person reviewing the code is not the person who authored the code. The person writing the code wants to merge the code, which can bias their actions to ship before it's ready. Claude is the same way. The Claude that wrote the code wants the code to get accepted. The Claude that reviews wants to find issues in the code. 1 implementer, 2 or more adversarial reviewers per implementer. The reviewer's only job: find bugs & reasons why the code does not work. The implementer doesn't review. The reviewer doesn't implement. What does this look like? If you're about to do something big and expensive, it saves time and money to de-risk it first. Prep work Before writing any code, I spent about 3 hours talking to Claude about how to map patterns from our Zig codebase closely to Rust. Claude serialized this discussion into a PORTING.md document, which ended up on Hacker News. The next question: how do you add Rust lifetimes to code that manually manages memory? That's where I prompted Claude something like this: Me: Let's kick off a dynamic workflow to analyze the proper lifetimes of every struct field in the codebase. This workflow should read every struct field within every single file and trace the control flow. First, look for struct fields with complex lifetimes to express in Rust, then propose a lifetime for that field, then use 2 adversarial review agents to review that lifetime, then apply any feedback and serialize into a LIFETIMES.tsv for other claudes to look at. Then a round of adversarial reviews on the PORTING.md and the LIFETIMES.tsv together to fix any conflicting suggestions and double check everything. I also manually read over it. Trial run Before asking Claude to translate all 1,448 .zig files to .rs files, I started with just 3. For each of the 3 files, 1 implementer wrote the new .rs file, 2 adversarial reviewers checked the .rs file matched the behavior of the .zig file and that it followed the PORTING.md & LIFETIMES.tsv . After that, 1 fixer applied any suggestions. False starts I asked Claude to loop the workflow on all 1,448 .zig files, and about 2 minutes in, one Claude ran git stash before committing. Another ran git stash pop . And then git reset HEAD --hard . They were stepping on each other! And if I put each Claude into a separate worktree, I would run out of disk space because Bun's git repository is too big and eventually the changes will need to be compiled and seen together. So, I asked Claude to edit the workflow to instruct Claude to never run git stash or git reset or any git command that doesn't commit a specific file at once. No cargo either. No slow commands at all. Then, Claude resumed the workflows. And it was working! Too slowly, so I split it into just 4 workflow shards each with their own worktree (4 worktrees total), each running 16 claudes committing and pushing files. Finally writing the code Thanks to all the parallelization & this prep work, at peak Claude wrote about 1,300 lines of code per minute. Every line of code was reviewed by two separate adversarial reviewers (also Claude) and went through a round of fixes before committing. Absolutely none of it worked yet. Notice the inconsistent timing? I forgot to increase the default IOPS on the EC2 instance this ran on. One slow grep command was all it took to freeze disk reads & writes for minutes. Compiler errors as a work queue After writing all the code, I asked Claude to write a workflow fixing every compiler error. We went crate-by-crate. The trickiest class of error was cyclical dependencies. Our Zig codebase was one compilation unit (effectively one crate). I wanted to split the new Rust codebase into ~100 crates so the Rust would compile faster, but this needed to avoid cyclical dependencies while minimizing changes compared to the original Zig implementation. My PR to do this immediately before starting the Rust rewrite was insufficient. Instead of starting over, I ran another workflow to classify where the code with cyclical dependencies should go and write it all down - and then another workflow to do the refactor. Fixing the cyclical dependencies revealed about 16,000 compiler errors. A massive number for 1 human, but not a crazy number for 64 claudes at once. To maximize parallelism, the workflow looped over each crate. - For each crate, run cargo check , group the output by file and save the errors to a file - Fix all the compiler errors within that crate - 2 adversarial reviewers for the crate's changes - 1 fixer applies the fixes To prevent claudes from stepping on each other, cargo check only ran at the very start and like the other runs, no git until the end. Another false start Claude interpreted "let's get all the crates to compile" as "stub out the functions with compilation errors". Claude also started adding suspiciously long explanatory comments to document workarounds, so I added this rule for the adversarial reviewers to reject: If you need a paragraph-long comment to justify why the workaround is OK, the code is wrong — fix the code. One prompt edit and a few hours later, these things stopped happening. Smoke tests Models love saying "smoke tests" Once cargo check passed, getting it to compile and run bun --version was next. It had linker errors. Then, it panicked immediately on start. The next goal was to get it to run bun test <file> . Once that worked, we could start running tests! Time for another workflow, looping over bun CLI subcommands: - Save each failing stacktrace to a file along with its subcommand - For each failing stacktrace grouped by subcommand, have 1 Claude fix - 2 adversarial reviewers - 1 fixer applies the suggestions Get the test suite passing locally This workflow looped on test files. Run about 100 random test files sharded to one of 4 worktrees by folder in the codebase. For each failing test, save the stacktrace & errors to a file, 1 implementer proposes a fix, 2 adversarial reviewers, then 1 fixer applies. Even more false starts Our test suite has lots of memory leak tests and a handful of integration tests that can take more than a minute - for example: a test that runs next dev and checks hot module reloading can pick up on changes 100 times. Several of these tests timeout in debug builds. We also have stress tests that exhaust the max number of TCP sockets on the machine, tests that read & write gigabytes to disk, and tests that spawn ~10k processes. This needed stronger isolation than "please", so we used systemd-run (cgroups) to limit memory & CPU usage and isolate pid namespaces. The machine ran out of disk space and crashed several times anyway. Get the test suite passing in CI Two days after the first CI run, the failing list was down from 972 test files to 23. A day and a half after that, Linux went fully green — and for the first time, it felt like this Rust rewrite was actually going to work. The rest of the time leading up to merging it was straightforward. A workflow that looped on fixing CI test failures for each platform until there were no more test failures. Several workflows for Windows-related cleanup, to deduplicate code, to reduce unsafe usage, and to generally clean up some code. Merging the Rust rewrite Once 100% of Bun's test suite passed in CI on all platforms (and I manually verified the tests were in fact running and not being skipped), I ran a bunch of commands locally to test things - and then I pressed the merge button. Merging into main isn't a versioned release. At this point, I was confident enough to move forward and commit to the rewrite, but not yet confident enough to release it. Stats At peak, we were running 4 of these workflows at once each in a separate worktree, each with 16 Claudes per workflow. About 64 Claudes at a time. 0 tests skipped or deleted 11 days (May 3 → merged May 14) · 6,778 commits | Platform | expect() calls | Tests | Files | |---|---|---|---| | Debian 13 x64 | 1,386,826 | 60,624 | 4,174 | | macOS 14 arm64 | 1,259,953 | 58,850 | 4,175 | | Windows 2019 x64 | 1,007,544 | 57,337 | 4,173 | Pre-merge, this took 5.9 billion uncached input tokens, 690 million output tokens, and 72 billion cached input token reads — around $165,000 at API pricing. By hand, I think this would've taken 3 engineers with full context on the codebase about a year, during which time we wouldn't be able to improve Node.js compatibility, fix bugs, fix security issues or implement new features. We never would've done that. The realistic alternative was to do nothing and keep fixing the bugs at the top of this post forever. This is the bleeding edge of what's possible today. I used a pre-release version of Claude Fable 5, a Mythos-class model. Claude Code's dynamic workflows kept 64 Claudes running for 11 days (I would've had to write my own harness to pull this off otherwise). The work continues Since merging the Rust port, we've completed 11 rounds of security review from Claude Code Security and addressed the findings. We've also added 24/7 coverage-guided fuzzing of every parser in Bun — JavaScript, TypeScript, JSX, CSS, JSON5, JSONC, TOML, YAML, Markdown, INI, Bun Shell scripts, semver ranges, .patch files, and CSS colors. The fuzzer automatically sends the bugs it finds to Claude to submit a PR reproducing & fixing, and humans review the PRs. So far, it's executed our parsers 100 billion times which has led to around 15 PRs. At the time of writing, about 4% of Bun's Rust code sits inside an unsafe block (~13,000 unsafe keywords across ~27,000 lines / ~780,000 lines), and 78% of those blocks are a single line — a pointer that came from C++, or one call into a C library. I expect this number to go down over time as we refactor from a faithful Zig port (which had no greppable unsafe keyword) to idiomatic Rust, but we are going to continue using C & C++ libraries like JavaScriptCore so it will always have more unsafe than pure Rust projects. Porting mistakes The focus of the Rust rewrite is stability, but it would be impossible to ship a massive change like this and introduce zero regressions. This rewrite introduced 19 known regressions, each of which has been fixed. Most of the regressions came from code that's syntactically identical in both languages but semantically different. Side effect inside debug_assert! These two snippets look similar but behave differently. Zig's assert is a function, so its argument runs in every build. Rust's debug_assert! is a macro, so in release builds the whole expression is erased, including the insert_stale call. // Zig: if (dev.framework.react_fast_refresh) |rfr| { assert(try dev.client_graph.insertStale(rfr.import_source, false) == IncrementalGraph(.client).react_refresh_index); } // Rust: if let Some(rfr) = &dev.framework.react_fast_refresh { debug_assert!(dev.client_graph.insert_stale(&rfr.import_source, false)? == react_refresh_index); } insert_stale adds a file to the frontend dev server's hot reload graph. In release builds it stopped running, and HMR broke in certain cases for projects with HTML routes that use React while a hot reloaded file gets invalidated: Cannot destructure property 'isLikelyComponentType' of 'k' . Debug builds worked. #30678 Slices of odd length Bun's Zig helper reinterpretSlice(u16, bytes) (predating builtin casts supporting slices) used @divTrunc and ignored a trailing odd byte. bytemuck::cast_slice panics on it instead. Blob.text() on a UTF-16 byte order mark followed by an odd number of bytes stopped returning a string and panicked the process. We went back to ignoring the odd byte: &buf[..buf.len() & !1] . #31188 Bounds checks On macOS & Linux, we compiled Bun's Zig code with ReleaseFast , which removes bounds checks. Rust's release builds keep them. Bun's module resolver interns long filenames into a global list that spills into overflow blocks. The original Zig code sized each block at count / 4 , or 2048. The port left a placeholder: /// ... so use a nonzero stand-in until Phase B threads the /// per-instantiation value through. pub const BSS_OVERFLOW_BLOCK_SIZE: usize = 64; That lowered the ceiling from 8.4 million interned filenames to 270,272, which real projects hit, and made a ptrs[4095] off-by-one we ported from Zig reachable. Rust panicked instead of writing past the end. Zig would also panic in this case, if we used ReleaseSafe (we only did on Windows). #31503 comptime format strings Output.pretty rewrites <r> and <d> color markers into ANSI escapes. In Zig, fmt is comptime , so the markers are gone before the arguments are substituted. Rust functions don't have comptime parameters, so Output::pretty only ever saw the finished string, and rewrote markers over the arguments too. // Zig: pub inline fn pretty(comptime fmt: string, args: anytype) void; Output.pretty("<r>{f}<r>", .{hyperlink}); // Rust: pub fn pretty(payload: impl PrettyFmtInput); Output::pretty(format_args!("<r>{}<r>", hyperlink)); bun update -i prints package names as OSC 8 hyperlinks, terminated by ESC \ . That backslash sits right before the < of the trailing <r> , the marker parser eats it, and the r prints as text. In Rust it has to be a macro: bun_core::pretty!("<r>{}<r>", hyperlink) . #30693 Bun is better in Rust So far, Bun v1.4.0 fixes 128 bugs that reproduce in v1.3.14. These range from memory leaks to crashes to miscolored help text. Reduced memory usage Rust has a powerful language-level tool for cleaning up memory: Drop . When Drop is implemented, the drop function is automatically called every time the value goes out of scope. impl Drop for Bytes { fn drop(&mut self) { if !self.pinned.is_empty() { JSC__JSValue__unpinArrayBuffer(self.pinned); } } } In Zig, defer can be used to run code at the end of a scope: const bytes: ArrayBuffer = try .fromPinned(global, value); defer bytes.unpin(); In Zig, defer needs to be added to every individual call site that might need cleanup. It's easy to end up forgetting to clean up (a memory leak), or to run cleanup code twice in rarely-reached error handling code (a double-free). In Rust, Drop runs automatically when the value is no longer accessible - trading "no hidden control flow" for preventing a common footgun. Drop fixed several memory leaks in Bun related to file paths in error handling code. We fixed every instrumentable memory leak We improved Bun's LeakSanitizer integration to track all native code memory allocations. Here's an example: every in-process Bun.build() call leaked several megabytes of memory — parsed source text and AST symbol tables that outlived the build they belonged to. // Bundle the same 60-module project 2,000 times in one process for (let i = 0; i < 2_000; i++) { await Bun.build({ entrypoints: ["./index.js"], minify: true, sourcemap: "external", }); } In Bun v1.3.14, every build leaks about 3 MB, forever — tools like dev servers that bundle on every request eventually run out of memory. In Bun v1.4.0, memory levels off: | Builds | Bun v1.3.14 | Bun v1.4.0 | |---|---|---| | 500 | 1,914 MB | 526 MB | | 1,000 | 3,506 MB | 586 MB | | 1,500 | 5,097 MB | 608 MB | | 2,000 | 6,745 MB | 609 MB | A previous attempt to do this in Zig was not merged because the lack of an equivalent of Drop made it more difficult to feel confident merging. Smaller binary size The initial changes in the Rust rewrite reduced binary size by 3.8 MB on Windows, 5.5 MB on macOS, and 6.8 MB on Linux. This is largely because we used too much comptime in our Zig code. — Bun (@bunjavascript) May 18, 2026 After that initial shrinkage, the team explored more opportunities for binary size reduction using linker optimizations like Identical Code Folding, removing unused data from ICU, and lazily decompressing small parts of libicu with a zstd dictionary on-demand. Combined with the Rust rewrite, ICU changes, and identical code folding, Bun's binary size shrinks by ~20% on Linux & Windows. | Version | Platform | Size | |---|---|---| | Bun v1.4.0 (canary) | Windows | 76 MB | | Bun v1.3.14 | Windows | 94 MB | | Bun v1.4.0 (canary) | Linux | 70 MB | | Bun v1.3.14 | Linux | 88 MB | Reduced stack space usage The TOML parser, and all of the other recursive-descent parsers in Bun (JSON, YAML, JavaScript, TypeScript, and more) now use less stack space. This caused some test failures before merging the Rust rewrite: bun test v1.3.14-canary.1 (e99311e58) ....... 105 | }); 106 | 107 | it("Bun.TOML.parse throws on deeply nested inline tables instead of crashing", () => { 108 | const depth = 25_000; 109 | const deepToml = "a = " + "{ b = ".repeat(depth) + "1" + " }".repeat(depth); 110 | expect(() => Bun.TOML.parse(deepToml)).toThrow(RangeError); ^ error: expect(received).toThrow(expected) Expected constructor: RangeError Received function did not throw Received value: { a: { b: { b: { b: { b: { b: { b: { b: { b: [Object ...], }, }, }, }, }, }, }, }, } at <anonymous> (/var/lib/buildkite-agent/build/test/js/bun/resolve/toml/toml.test.js:110:42) ✗ Bun.TOML.parse throws on deeply nested inline tables instead of crashing [2907.64ms] Rust's LLVM IR codegen emits LLVM's llvm.lifetime.start and llvm.lifetime.end intrinsics for stack variables when they are no longer in use, which lets LLVM reuse stack space slots. This lets large functions with nested scopes use significantly less stack space. Previously, we manually worked around an open issue by refactoring particularly large functions into many smaller functions. 2% - 5% faster Rust supports cross-language link-time optimization between C/C++ and Rust, which enables inlining across programming languages (how cool is that!!). We benchmarked Bun v1.3.14 against Bun v1.4.0 on Linux x64 (EC2, Xeon Platinum 8488C). HTTP throughput measured with oha against hello-world servers, app workloads measured with hyperfine. HTTP throughput (req/s, avg of 3 rounds) | server | Bun v1.3.14 | Bun v1.4.0 | Δ | |---|---|---|---| | Bun.serve | 169.6k | 177.7k | +4.8% | | node:http | 103.8k | 108.5k | +4.5% | | Elysia | 158.9k | 163.3k | +2.8% | | express | 64.5k | 66.6k | +3.2% | | fastify | 91.5k | 95.9k | +4.8% | Apps / CLI (hyperfine) | workload | Bun v1.3.14 | Bun v1.4.0 | Δ | |---|---|---|---| | next build | 13.62 s | 13.03 s | +4.5% | | vite build (tsc + vite) | 1.69 s | 1.65 s | +2.2% | | tsc -b --force | 0.94 s | 0.89 s | +4.7% | Production Prisma launched the Prisma Compute public beta on Bun's Rust rewrite. "We ran into memory leaks and a connection pool that couldn't recover after a VM was paused and resumed. When the Rust rewrite appeared, we tested it against the same failure modes. It handled them perfectly." - Alexey Orlenko Claude Code v2.1.181 (released June 17th) and later use the Rust port of Bun. Startup got 10% faster on Linux but otherwise, barely anyone noticed. Boring is good. Shipping Bun v1.3.14 was the last version of Bun written in Zig. Bun v1.4.0 will be the first version of Bun written in Rust. It's available in canary now - please report any issues you find: bun upgrade --canary Maintainability For myself and the team, our new Rust codebase feels very similar to the old Zig codebase. For example, here's a snippet of the original Zig code and the new Rust code: pub fn canMergeSymbols( scope: *Scope, existing: Symbol.Kind, new: Symbol.Kind, comptime is_typescript_enabled: bool, ) SymbolMergeResult { if (existing == .unbound) { return .replace_with_new; } if (comptime is_typescript_enabled) { // In TypeScript, imports are allowed to silently collide with symbols within // the module. Presumably this is because the imports may be type-only: // // import {Foo} from 'bar' // class Foo {} // if (existing == .import) { return .replace_with_new; } // ... } // ... } pub fn can_merge_symbol_kinds<const IS_TYPESCRIPT_ENABLED: bool>( scope_kind: Kind, existing: symbol::Kind, new: symbol::Kind, ) -> SymbolMergeResult { if existing == symbol::Kind::Unbound { return SymbolMergeResult::ReplaceWithNew; } if IS_TYPESCRIPT_ENABLED { // In TypeScript, imports are allowed to silently collide with symbols within // the module. Presumably this is because the imports may be type-only: // // import {Foo} from 'bar' // class Foo {} // if existing == symbol::Kind::Import { return SymbolMergeResult::ReplaceWithNew; } // ... } // ... } Anyone who understands the original Zig code understands the mechanically translated Rust code. I reviewed the original Rust rewrite PR by checking the adversarial code review agents were correctly catching discrepancies between the Zig code and the Rust code, that they were ensuring the porting guide and lifetime guide were being followed, and also manually reading a lot of the code myself side-by-side with the Zig vs Rust. What's next Bun v1.4 makes Bun faster, smaller, use less memory and gives the team incredibly powerful tools for systematically improving stability going forward: Rust's borrow checker, Miri (which runs for a growing chunk of code in CI), LeakSanitizer, and 24/7 coverage-guided fuzzing for parsers. There's still more to refactor, but things are off to a great start. This Rust rewrite would've taken a team of engineers with full-context on the codebase a year of work. With 1 engineer using Fable & closely monitoring Claude Code, we went from start to 100% of the test suite passing on all platforms in 11 days. One engineer can do a lot more today than a year ago.

3

We made Grok 4.5, GPT-5.5, and Claude build the same apps

Hacker News · original → · 8/10 · AI: LLM model comparison for coding tasks, work and AI
We made Grok 4.5, GPT-5.5, and Claude build the same apps Grok 4.5 just launched. So we had it, GPT-5.5, Claude Opus 4.8, and Fable 5 one-shot the same interactive apps, then measured latency and…

We made Grok 4.5, GPT-5.5, and Claude build the same apps Grok 4.5 just launched. So we had it, GPT-5.5, Claude Opus 4.8, and Fable 5 one-shot the same interactive apps, then measured latency and cost. Here is who won. Grok 4.5 landed this week with xAI calling it their smartest model yet, "trained alongside Cursor" for coding and agentic work. The internet's favorite way to vibe-check a new coding model is the build-off: hand it one prompt, see what app it spits out, post the clip. So we did it, but properly. We gave Grok 4.5, GPT-5.5, Claude Opus 4.8, and Claude Fable 5 the exact same three prompts: build a single self-contained HTML file (no libraries, no network calls) for an interactive app. One shot each, no hand-holding, no prompt-fiddling. Then we loaded every result in a real browser, poked at it, and recorded what happened. Every clip below is the model's raw output, and you can click "play it live" to run the actual generated app yourself. One rule on failures: if an app did not render at all, we allowed exactly one retry, and we tell you when we used it. Round 1: a 3D Rubik's Cube that scrambles and solves Build a colorful, 3D-looking Rubik's Cube with 'Scramble' and 'Solve' buttons. The cube must visibly animate its rotations. This is the mean one. It needs real 3D math, per-face state, and animation, all in one file. | Grok 4.5 | GPT-5.5 | |---|---| | Claude Opus 4.8 | Claude Fable 5 | |---|---| Play them live: Grok 4.5 · GPT-5.5 · Opus 4.8 · Fable 5 The Claudes ran away with this one. Opus 4.8 and Fable 5 both produced a proper, correctly colored 3D cube that scrambles and solves with animated turns, first try. Grok 4.5 stumbled here: its first attempt rendered the title and buttons but no cube at all (a blank void), so we spent our one allowed retry, and the second attempt produced a clean, colorful 3D cube. GPT-5.5 was the odd one out, rendering only a single dark face with barely any color instead of a full cube. Winner: Opus and Fable, tied. Round 2: a particle gravity sandbox An interactive particle gravity sandbox on a canvas: hundreds of particles with trails, clicking adds a heavy attractor. Make it mesmerizing. | Grok 4.5 | GPT-5.5 | |---|---| | Claude Opus 4.8 | Claude Fable 5 | |---|---| Play them live: Grok 4.5 · GPT-5.5 · Opus 4.8 · Fable 5 Everyone shipped a working sandbox here, so this came down to taste. GPT-5.5 made the most genuinely mesmerizing one: glowing neon attractors with dense, swirling colored trails. Grok 4.5 went clean and orbital, with tidy attractor rings and colorful streaking particles. Fable 5 leaned into soft glowing orbs, and Opus 4.8 produced the busiest, most web-like particle field, great physics, slightly less eye-candy. Winner: GPT-5.5, on vibes. Round 3: a playable Breakout game A playable Breakout / brick-breaker on a canvas: paddle follows the mouse, ball breaks colorful bricks, with score and lives. | Grok 4.5 | GPT-5.5 | |---|---| | Claude Opus 4.8 | Claude Fable 5 | |---|---| Play them live: Grok 4.5 · GPT-5.5 · Opus 4.8 · Fable 5 Dead heat. All four produced a polished, actually-playable brick-breaker with score, lives, and a glowing paddle, on the first try. Grok 4.5 and GPT-5.5 leaned hardest into the neon arcade look (GPT even racked up a score while our script batted the ball around). If we are splitting hairs, all four are ship-quality. Winner: everybody. The receipts: speed and cost Pretty demos are one thing; what does each model cost to run? We measured it ourselves with our own harness (three fixed prompts spanning coding, reasoning, and summarization, three reps each, capped at 400 output tokens) through the same provider path the app uses. Throughput is output tokens over total wall-clock latency, measured uniformly for every provider. | Model | Median latency | First token | Throughput | Cost / reply | Success | |---|---|---|---|---|---| | Grok 4.5 | 2.8s | 0.44s | 110 tok/s | 0.002¢ | 100% | | GPT-5.5 | 2.0s | 1.26s | 53 tok/s | 0.004¢ | 100% | | Claude Opus 4.8 | 2.6s | 1.16s | 47 tok/s | 0.004¢ | 100% | | Claude Fable 5 | 6.3s | 3.47s | 28 tok/s | 0.009¢ | 100% | This is where Grok 4.5 flexes. It hit first token in under half a second, streamed at ~110 tokens/second (roughly double everything else here), and was the cheapest reply of the bunch, exactly the "intelligence per unit of time and cost" pitch xAI made. Its median wall-clock only looks mid-pack because it is verbose (it wrote the most tokens per answer), and its tail was spiky (a ~9s p95). GPT-5.5 was snappiest on short answers, Opus 4.8 sat in the balanced middle, and Fable 5 was the slowest and priciest, the tax you pay for the top of the intelligence charts. Bonus round: draw something weird Coding is one axis; spatial imagination is another. We asked each model for a single hand-authored SVG (no raster, no libraries) of a deliberately silly scene: a horse riding piggyback on an astronaut walking on the moon. Role reversal, two figures, one file. | Grok 4.5 | GPT-5.5 | |---|---| | Claude Opus 4.8 | Claude Fable 5 | |---|---| Raw SVGs: Grok 4.5 · GPT-5.5 · Opus 4.8 · Fable 5 Fable 5 stole the show: a cowboy-hatted horse yelling "Giddy-up, human!" while a hunched astronaut wheezes "hff... hff...". That is not just drawing, that is comedy. GPT-5.5 was a close second with a gleeful horse shouting "WHEE!". Grok 4.5 nailed the brief cleanly with a colorful, readable scene. Opus 4.8 drew a characterful horse-on-astronaut too, but its raw SVG shipped with a duplicate attribute that trips strict SVG parsers (we rendered it leniently for the image above), a small but real correctness ding. The verdict - Grok 4.5 is the speed-and-value monster. It built a great Breakout and a slick gravity sim, streams about twice as fast as the field, and is the cheapest to run. Its only real miss was the hardest stateful task (a blank cube on the first try, fixed on the retry). If your workload is high-volume codegen where latency and cost compound, it is very hard to argue with. See Grok 4.5 vs GPT-5.5. - Claude Opus 4.8 and Fable 5 are the most reliable builders. They were the only two to nail the 3D cube first try, and Fable had the funniest SVG. You pay for it in latency and price, especially Fable. See Grok 4.5 vs Opus 4.8. - GPT-5.5 is the snappy stylist. Prettiest gravity sim, fastest short answers, but it flubbed the cube. The honest headline: on a brand-new launch day, Grok 4.5 went toe to toe with the best models you can buy and won on speed and cost outright. Want to settle it with your own prompts? Every model here runs on one TryAI account, pay-as-you-go. Browse the models and start your own build-off. Try it yourself Every model mentioned here is available on TryAI with one account, pay-as-you-go, no subscription. Start free

4

What a harness is and how to build one with Claude Agent SDK

Lenny's Newsletter · original → · 8/10 · AI/work: Claude Agent SDK harness building tutorial
Everybody is saying, “It’s not the model, it’s the harness,” but almost nobody stops to explain what a harness actually is. So I did. I built one live on the show: a Sentry bug-debugging harness for…

Everybody is saying, “It’s not the model, it’s the harness,” but almost nobody stops to explain what a harness actually is. So I did. I built one live on the show: a Sentry bug-debugging harness for my company ChatPRD, using the Claude Agent SDK, a custom terminal UI built with the Ink library, and opinionated adapters for Sentry, Linear, GitHub, and Vercel. The harness handles evidence gathering, root-cause analysis, and follow-up artifact creation, all without me needing to type “dear agent, please fix this bug” ever again. I also walk through the architecture, share the code structure, and give you the exact process I used so you can build your own harness for any repetitive, structured workflow in your business.

Listen or watch on YouTube, Spotify, or Apple Podcasts

What you’ll learn:

  1. What a harness actually is

  2. When to build a harness versus when to stick with a general-purpose tool like Claude Code or Codex

  3. How to encode specific permissions into a harness

  4. The three components every harness needs

  5. How I used GPT-5.5 and Claude Opus to build the harness code itself (and where they both initially resisted)

  6. How to structure the artifacts your harness produces so the whole team can use the output


Brought to you by:

Bolt.new—Turn your idea into a real product

Customer.io—Build customer engagement campaigns from a single prompt

In this episode, we cover:

(00:00) What is an AI harness?

(03:19) When to build a harness

(04:33) Why Claire picked bug triage

(06:00) Why not just use Claude Code?

(07:48) Demo: The custom harness interface

(11:04) Architecture: runs, tasks, tools, and artifacts

(13:44) Building it with Codex and Claude

(15:08) Code map and file layout

(16:51) A look at the code

(19:18) The live investigation result

(21:01) How to build your own harness

Tools referenced:

• Claude Agent SDK (Anthropic): https://code.claude.com/docs/en/agent-sdk/overview

• Claude Sonnet 4.6 (model used inside the harness): https://www.anthropic.com/news/claude-sonnet-4-6

• Claude Opus (used to build the harness): https://www.anthropic.com/claude/opus

• GPT-5.5 (Codex, used to build the harness): https://openai.com/index/introducing-gpt-5-5/

• Ink (terminal UI library for Node.js): https://github.com/vadimdemedes/ink

• Sentry (error monitoring): https://sentry.io/

• Linear (project management): https://linear.app/

• GitHub: https://github.com/

• Vercel: https://vercel.com/

Where to find Claire Vo:

ChatPRD: https://www.chatprd.ai/

Website: https://clairevo.com/

LinkedIn: https://www.linkedin.com/in/clairevo/

X: https://x.com/clairevo

Production and marketing by https://penname.co/. For inquiries about sponsoring the podcast, email jordan@penname.co.

5

Rewriting Bun in Rust

Simon Willison · original → · 8/10 · AI/work: Bun Rust rewrite using agentic engineering
8th July 2026 - Link Blog Rewriting Bun in Rust (via) Jarred Sumner has been promising this blog post (since May 9th) about his Zig to Rust rewrite of Bun for significantly longer than it took him…

8th July 2026 - Link Blog Rewriting Bun in Rust (via) Jarred Sumner has been promising this blog post (since May 9th) about his Zig to Rust rewrite of Bun for significantly longer than it took him to finish the rewrite. Honestly, it was worth the wait. This is a detailed description of an extremely sophisticated piece of agentic engineering, featuring dynamic workflows, trial runs, adversarial review and all sorts of other interesting tricks. Jarred spends the first half of the post praising Zig for getting Bun this far. Then we get to a core idea in the piece, emphasis mine: Our bugfix list felt bad and I was tired of going to sleep worrying about crashes in Bun. I don't blame Zig for that - other users of Zig don't have the bugs we had, and mixing GC with manually-managed memory is an uncommon enough thing for software to need that no language really designs for it. We wouldn't have gotten this far if not for Zig, and I'll always be grateful. Until very recently, programming language choice was a one-way decision for a project like Bun. Everyone knows you should never stop the world and rewrite a large piece of software from the ground up. Joel Spolsky highlighted that in Things You Should Never Do, Part I back in April 2000! Coding agents powered by today's frontier models change that equation. Why pick Rust? It all came down to those challenges with memory management: A large percentage of bugs from that list are use-after-free, double-free, and "forgot to free" in an error path. In safe Rust, these are compiler errors and RAII-like automatic cleanup with Drop . A crucial enabling factor for the rewrite was that the Bun test suite was written in TypeScript, which meant it could act as a conformance suite. This allowed an agent harness to automate much of the initial port from Bun to Rust, initially as an experiment to try out an earlier version of the model we now have access to as Mythos/Fable. At first, I didn't expect it to work. A few days in, a high % of the test suite started passing and I saw how much the new Rust code matched up with the original Zig codebase. My opinion went from "this is worth trying" to "I'm going to merge this". [...] For most of those 11 days (and after), I monitored workflows - manually reading the outputs to check for issues and bugs, and prompting Claude to edit the loop to fix things. How do you review a PR with +1 million lines added? How do you start to build the confidence needed to responsibly merge large quantities of LLM-authored code? A language-independent test suite with a million assertions, adversarial code review and when something does go wrong, fixing the process that generates the code instead of hand-fixing the code. The new implementation of Bun has been live in Claude Code for nearly a month now: Claude Code v2.1.181 (released June 17th) and later use the Rust port of Bun. Startup got 10% faster on Linux but otherwise, barely anyone noticed. Boring is good. A perk of working at Anthropic is that you don't have to pay for your tokens - handy when the estimated cost is $165,000! Pre-merge, this took 5.9 billion uncached input tokens, 690 million output tokens, and 72 billion cached input token reads — around $165,000 at API pricing. This whole thing is a fascinating case study in taking on wildly ambitious projects with the help of coordinated parallel agents. Recent articles - sqlite-utils 4.0, now with database schema migrations - 7th July 2026 - sqlite-utils 4.0rc2, mostly written by Claude Fable (for about $149.25) - 5th July 2026 - Have your agent record video demos of its work with shot-scraper video - 30th June 2026

6

AI changes the economics of software rewrites

Hacker News · original → · 7/10 · AI: software engineering economics and LLM impact on coding
AI slop starts with the codebase itself. AI changes rewrite economics because codebases with clear, common patterns get more leverage than proprietary or inconsistent systems. My view on software…

AI slop starts with the codebase itself. AI changes rewrite economics because codebases with clear, common patterns get more leverage than proprietary or inconsistent systems. My view on software rewrites has changed because of AI. The quality of AI output isn't determined solely by your prompt. It's determined by what the model already knows from training data, and the context you give it to work with. For coding tasks, most of that context is the codebase. Popular tech stacks have an AI advantage because the model has seen millions of examples, including published sources. The opposite is true for proprietary languages and private frameworks, with inconsistent patterns - these have to be taught - mostly using the limited context window available to models. Compare these two workflows: - Read the feature specification. - Read a codebase with clear, consistent, well-established patterns. - Generate the implementation. Versus: - Read the feature specification. - Read an inconsistent codebase with proprietary/legacy languages and historical baggage. - Read additional examples and documentation. - Generate the implementation. In the first workflow, the codebase has established patterns the model easily understands. In the second, the model spends effort inferring them before it can solve the problem. More context means more tokens, more prompting, more variance, and generally lower-quality output - aka cost. A rewrite isn't just an opportunity to modernise your technology stack - it's an opportunity to rebuild your codebase around clear, consistent patterns that play to AI's strengths instead of fighting them. You could either be using AI to solve the problem, or you could spend the time trying to get AI to learn your language first. That lost time is your competitors' advantage, and the gap is not just speed - it's output quality. I think this changes the economics of software rewrites.

7

Introducing GPT‑Live

Simon Willison · original → · 7/10 · AI: GPT-Live model upgrade and capabilities
8th July 2026 - Link Blog Introducing GPT‑Live (via) OpenAI finally upgraded the model used by ChatGPT voice mode! I've had preview access for a few weeks in the iPhone app, and the new model is…

8th July 2026 - Link Blog Introducing GPT‑Live (via) OpenAI finally upgraded the model used by ChatGPT voice mode! I've had preview access for a few weeks in the iPhone app, and the new model is very impressive. It also has the ability to spin off harder tasks to GPT-5.5: For questions that require web search, deeper reasoning, or more complex work, it delegates to our latest frontier model behind the scenes and brings the result back into the conversation when it’s ready. While it works, GPT‑Live can keep talking with you and maintain the flow of conversation. At launch, GPT‑Live will use GPT‑5.5 in the background. As we release new frontier models, we’ll continuously update the model used by GPT‑Live. The previous voice mode in the ChatGPT app was based on a GPT-4o era model, with a knowledge cut-off some time in 2024. I had mostly stopped using voice mode because the age and relative weakness of the model greatly limited how useful it was as a brainstorming partner. During the preview period I encountered a pretty obscure bug: the model was interrupting me to laugh at things I said, which weren't even intended as jokes! It felt rude and condescending - I reported it to OpenAI and as far as I can tell they made some tweaks and it's now less likely to happen. From looking back at my transcripts I think it was this bit that triggered the interrupting laugh: so where are the owls when they're not, like before dusk? The owls exist, right? Are they hiding in holes? Where are they hiding? My longest conversation with the new model has been a full hour while walking the dog (and taking photos of pelicans). I have not yet managed to take a photo of an owl. Recent articles - sqlite-utils 4.0, now with database schema migrations - 7th July 2026 - sqlite-utils 4.0rc2, mostly written by Claude Fable (for about $149.25) - 5th July 2026 - Have your agent record video demos of its work with shot-scraper video - 30th June 2026

Items scoring 7/10 or above from 11 sources, scored by claude-haiku-4-5-20251001 on relevance to my interests. At most 3 per source.

Scoring categories & sources
  1. Local Wexford or South East Ireland news
  2. Irish or EU-wide affairs affecting citizens broadly: elections, new laws or policy being debated, cost of living, education — especially impacts on mid-life adults or teenagers. Never courts/crime stories.
  3. Irish news on a topic relevant to my interests
  4. Work and tech topics: networking, AI, Kubernetes, platforms, SaaS
  5. AI news including critical or anti-AI perspectives
  6. Gaming: PC gaming, indie gaming, retro gaming
  7. General interests: gardening, woodwork, cycling, fitness, travel
  8. Comics

Sources: Breaking News Ireland, Wexford Local, Hacker News, r/gaming, r/pcgaming, r/antiAI, r/indiegaming, Lenny's Newsletter, One Useful Thing, Newcomer, Simon Willison

Comics

Airport Meeting

XKCD · view →
Although it was a setback for physics, I

Although it was a setback for physics, I